• Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Leading the on-ground synthesis from 1:1 interviews and groups by creating insight themes and sub-themes.

    Field research synthesised on site

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating sacrificial concepts, and grouping them in clusters based on insights and co-creation.

    Drafting value proposition extremes with concepts

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating a living Miro-wall with different concepts and ensuring stakeholders score them for selection.

    Feature and concept backlog for stakeholder decision-making

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Clustering selected concepts and features in three key parts of the value proposition.

    Shaping value proposition based on HW-SW feature clusters

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Using CMF cues from benchmark and historic product releases, bringing to life a digi-physical overview of the value proposition (playing the role of art-director and insights translator).

    Designing a ‘phygital’ experience for mobile HW-SW

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Using the new and existing customer goal to anchor different features and bringing them to life using a future-scenario.

    Bringing features to life using two scenario stories

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating 15+ screens to detail out interactions for key enabling mobile features.

    Prototyping key interactions and features in detail

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

  • Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

  • Leading the on-ground synthesis from 1:1 interviews and groups by creating insight themes and sub-themes.

    Field research synthesised on site

    Latent segment behaviours

  • Creating sacrificial concepts, and grouping them in clusters based on insights and co-creation.

    Drafting value proposition extremes with concepts

    Craft phygital value proposition

    Craft phygital value proposition

  • Creating a living Miro-wall with different concepts and ensuring stakeholders score them for selection.

    Feature and concept backlog for stakeholder decision-making

    Craft phygital value proposition

    Craft phygital value proposition

  • Clustering selected concepts and features in three key parts of the value proposition.

    Shaping value proposition based on HW-SW feature clusters

    Craft phygital value proposition

    Craft phygital value proposition

  • Using CMF cues from benchmark and historic product releases, bringing to life a digi-physical overview of the value proposition (playing the role of art-director and insights translator).

    Designing a ‘phygital’ experience for mobile HW-SW

    Bring to life and test WTP

    Bring to life and test WTP

  • Using the new and existing customer goal to anchor different features and bringing them to life using a future-scenario.

    Bringing features to life using two scenario stories

    Bring to life and test WTP

    Bring to life and test WTP

  • Creating 15+ screens to detail out interactions for key enabling mobile features.

    Prototyping key interactions and features in detail

    Bring to life and test WTP

    Bring to life and test WTP

Reflections

Reflections

Value within desirability
Customer-preferred features may not always bring business value; but there are ways to find commercial value by finding a willingness to pay

Backlog prioritisation link to strategy
Some use-cases or features may be discarded at first, but can become important when the macro-economic conditions change

View into the process

Reflections

Value within desirability
Customer-preferred features may not always bring business value; but there are ways to find commercial value by finding a willingness to pay

Backlog prioritisation link to strategy
Some use-cases or features may be discarded at first, but can become important when the macro-economic conditions change

Context & Impact

Context

Mid-sized iconic consumer hardware company in the consumer electronics space looking to drive long-term enterprise value through a new SW business and recurring revenue.

With growing smartphone sales and continuous investments into improved photo quality and SW, the client has encountered a growing threat to its core business.

  • Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Goal of generating revenue from new and existing users dictated profile of customers to interview with.

    Research goals and segments linking to business goals

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Leading the on-ground synthesis from 1:1 interviews and groups by creating insight themes and sub-themes.

    Field research synthesised on site

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating sacrificial concepts, and grouping them in clusters based on insights and co-creation.

    Drafting value proposition extremes with concepts

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating a living Miro-wall with different concepts and ensuring stakeholders score them for selection.

    Feature and concept backlog for stakeholder decision-making

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Clustering selected concepts and features in three key parts of the value proposition.

    Shaping value proposition based on HW-SW feature clusters

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Using CMF cues from benchmark and historic product releases, bringing to life a digi-physical overview of the value proposition (playing the role of art-director and insights translator).

    Designing a ‘phygital’ experience for mobile HW-SW

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Using the new and existing customer goal to anchor different features and bringing them to life using a future-scenario.

    Bringing features to life using two scenario stories

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

  • Creating 15+ screens to detail out interactions for key enabling mobile features.

    Prototyping key interactions and features in detail

    Latent segment behaviours

    Craft phygital value proposition

    Bring to life and test WTP

Impact

  • Annual recurring revenue
    potential unlocked

    €100mn+

  • Potential to increase the organisations enterprise value over the next 5 years.

    1.5-2x

  • Indicated by consumer survey, compared to other similar solutions.

    10x higher WTP

  • Selected as a result of our design sprint to build out digital business.

    Acquisition-Hire

Designing a software and hardware business build for a consumer tech company with 10x willingness-to-pay

Value proposition design for camera OEM

Value proposition design for camera OEM

Designing a software and hardware business build for a consumer tech company with 10x willingness-to-pay

Designing a software and hardware business build for a consumer tech company with 10x willingness-to-pay

Designing a software and hardware business build for a consumer tech company with 10x willingness-to-pay

Advanced industries

Phygital Design

Life-Sciences

R&D Large Molecules

Advanced industries

Phygital Design

Life-Sciences

R&D Large Molecules

Advanced industries

Phygital Design

Life-Sciences

R&D Large Molecules